package com.cloudree.gllib.util;

/**
 * Created by Administrator on 2017/8/31 0031.
 */
public class MatrixHelper {
    /**
     * perspective matrix
     */
    public static void perspectiveM(float[] m, float fovy, float aspect, float near, float far) {
        float radian = (float) (fovy * Math.PI /  180);
    }
}
